4 UAC Administration

  1. Stepping out of the Administration elevator (Administration Lobby), a cinematic plays. Then a Soldier strikes. There is supply on some seats. There is supply on the console.
  2. To one side of the console the Alpha Labs door. Go towards the door shooting a Zombie sitting on the seats before it can rise to assault, then walk through the door (Alpha Labs Hallway).
  3. Continuing down the corridor, an Imp attacks, followed by Soldiers. On the floor, in an alcove is supply.
  4. There is an unmarked office door to go through. On the console is a PDA (Alan Dorweiler), and a video disk (“Alpha Labs Introduction”). In storage locker #013 (keycode 586) is supply and GRENADES. In a corner is supply. There is a Health Station.
  5. Exit the office as you entered, and to the right you see the Alpha Labs door. Open it to be attacked by an Imp. Before passing through the door, there is supply in an alcove to the right of the door.
  6. Pass through the door (Alpha Labs Processing). An Imp on the other side of a window throws a fireball that breaks a pane, then runs away, while a Zombie on a balcony opposite the window throws a barrel down. If you need supplies, pushing the barrel up to the broken window gives you a step up. There is supply alongside the window. Crouch-jump through the window. In the room there is supply
  7. Maneuver the crate near the window so you can jump on it and go back through the window. Jump back out through the window. Opposite the window is a pillar sheltering supply.
  8. There is a passage to the door marked Alpha Labs. Going toward it, you come across an injured Marine. Trying to open the door using the control panel alongside it starts a new objective. There is a supply alongside the door.
  9. Backtrack to the Alpha Labs Hallway. Stepping into the lobby (Administration Lobby), an Imp attacks. There is supply in the alcove where it was hiding.
  10. Going down the stairs triggers doors opposite you to be broken through by Imps. There is supply on seats alongside the elevator.
  11. Go through the busted doors (Lower Hallway). There is supply on the floor. After that, there is more supply. Going for it kills the lights followed by Imps and
  12. There is a door to go through (Video Phone Conference Room). On a desk is supply.
  13. Exit the office and take the corridor right, causing a Soldier to strike.
  14. At the corridor’s end there is a door taking you to a lobby (Data Library).
  15. Diagonally opposite your entry, there is a door for you to go through. There is supply on a desk to one side, and more to the other. There is a Security Terminal displaying a button labeled SECURITY OVERRIDE for you to press. Pressing it plays a cinematic introducing you to the Pinky Demon. It charges.
  16. Exit through the now broken window, to be attacked by an Imp.
  17. Go through the previously locked Executive Offices door to the right of the office (North Hallway).
  18. Climb upstairs, turn left and going forward a Pinky Demon charges, followed by a Soldier and Imp strike. There is supply in a nearby alcove.
  19. Continuing, an Imp attacks. In the Imp’s former alcove, there is supply.
  20. Proceeding forward, take the first left into a walkaround and the wall opens revealing a Zombie.
  21. Proceed straight ahead to enter the office, It has a PDA (Jonathan Moses) and supplies on a console. The Martian Buddy storage locker (keycode 0508) contains a CHAINGUN, and supply.
  22. To the right of the office, then left and forward to stairs to go up (Data Library). Continue forward along the walkway.
  23. Continue moving forward (Executive Office Access). There is a box with supply on it.
  24. Going through the door, an Imp attacks. There is supply in the alcove the Imp was in.
  25. Continue to the end of the corridor, then up the stairs, and to your right is the Executive Office door to go through (Executive Offices). Looking over the side of the bridge, you see Swann using a computer and overhear a conversation.
  26. Go through the next door for a Soldier strike and a Zombie assault. There is supply in an alcove.
  27. To one side is an open door to an evil-looking room. There is a dead scientist on the ground with a PDA (Walter Banks) next to him, and supply on the floor. Picking up the PDA triggers Imps to attack.
  28. With your back to the evil room, go left to William Banks’ office. Approaching Banks’ door might trigger another imp attack—you can never rely on these things. In the office, there is supply.
  29. Exit the office, go left to the Executive Office (Executive Office Access).
  30. Go through the next doors, then down the stairs, where a Zombie awaits you. There is supply on the floor.
  31. Go through the next door and you’re back in the Administration Lobby (Administration Lobby). Alongside the elevator is supply.
  32. Go, again, through the Alpha Labs door (Alpha Labs Hallway), moving forward into a Soldier strike.
  33. Go through the next door (on your right) back into the office with the storage locker (good old number 013).
  34. In the office is a locked door. Use the security panel alongside it, then pass through (Network Access). At the end of the short corridor is a utility ladder to one side and a door to the other. There is supply on a shelf.

FYI: If you climb up the ladder (Processing Access), there’s a door to go through (Alpha Labs Processing). This is where a fat Zombie earlier threw a barrel down.

  1. (Climbing back down the ladder,) Go through the door (Global Network Terminal) On a console is a PDA (Paul Simons), and supplies. There is supply in a corner.
  2. Backtrack through the previous three doors: Network Access, Alphalabs Hallway to Alphalabs door—an Imp—up to that big locked door marked Alpha Labs where you encountered the dying Marine. Use the security panel alongside it.

Exit Administration’ to proceed to Alpha Labs.


ACQUIRED:
PDAs Alan Dorweiler, Jonathan Moses, Walter Banks CODES 586, 0508 WEAPON Grenades, Chaingun



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