10 Phobos Labs – Revisited

  1. Exit the bay (Transfer Support). There are corpses, and shells.
  2. Go through the door. There are Soldiers, and Vulgars. There are, also, cells, and corpses.
  3. Take the stairs, and pass through the door ahead. There is a PDA (Ronn Jolson) next to a corpse. (Could that be poor Ronn?) There are ammo belts on the floor.
  4. There is a shard at the the foot of a double door, teasing you to go through (Monorail Station). Ignore the tram but climbing down the utility ladder, there is a BFG and a BFG cell under the tram.
  5. Back on the platform, there is a corpse. Near some cartons are medkits, with a clip. (If you attempt to climb the tall stairs, they break under your weight. But under these stairs is an ammo belt, and a medkit hidden behind a case.
  6. Go through the half-opened garage door. Bruisers spawn. Scattered around the room, there is an ammo belt, and medkit by some crates; corpses; behind a cluster of barrels and cartons is a five-pack of rockets; on one point the floor there is a group of cells, and shells; and alongside the yellow-striped utility stairs are shards.
  7. Head up the utility stairs, and move along the raised walkway.
  8. Passing through the door (Teleportation Reception) triggers a squad of Soldiers. They are supported by an Archvile. This is followed by Revenants. Enjoy.
  9. Go through another half-opened garage door. More Vulgars spawn. There are medkits straight ahead in an alcove alongside the SkyTram door.
  10. Opposite the SkyTram door is a lighted stairway. Head through the large door ahead of you (Teleporter Mechanical), where a Bruiser welcomes to the other side. Alongside the door, there is a medkit, and shells. There is a corpse. There are shards near a carton, and near the stairs is an ammo belt.
  11. Climbing up the stairs triggers a mix of Soldiers, Wraiths, Vulgars, Archvile along the way.
  12. Continuing, there is a choice to take a hallway to the left or to the right:
  13. Optional: Taking the hallway to the left triggers Wraiths and Vulgars. At the path’s deadend there is a five-pack of rockets. Backtrack to the junction.
  14. Taking the hallway to the right, there is a corpse alongside an alcove containing medkits, rockets, shards, and a clip.
  15. Continuing, there is a door to pass through (Teleportation Chamber). Revenants attack.
  16. There is a familiar teleportation chamber. Revenants come up the winding walkway to offer you a fresh drink. In the chamber, is a monster.
  17. Enter the office door (Teleportation Control). There is a corpse, health station, rockets, and shells. There is a Control Station panel on the console, with a button labeled SCAN FOR ACTIVE PADS to press. In a moment the scan is completed, and there is a display of one available button, PAD 1 DELTA. Activating the pad, triggers another monster.
  18. Go to the teleporter, and walk into the beam. On the pad’s panel, press ACTIVATE TELEPORTER SEQUENCE, to go to Delta Labs.

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