08 Phobos Labs – Sector 2

  1. You find yourself in the transfer bay of Sector 1 (Reception). Ahead, there’s a corpse on the floor. Walking to the right of the door, slightly around the bend and behind a crate is an aidekit. Returning to the bay door, there is an aidekit near the console. Past the console, at the foot of the Phobos Labs 1 door, behind a crate is a medkit, and shards.
  2. Go through the door at the end of the hall (Connecting Corridor 2A).
  3. Go through the Gallery door to the right of the entry (Artifact Gallery). In the back of the room, there is armor on the floor.
  4. Exit this room (Connecting Corridor 2A). Straight ahead are another corpse, and a medkit.
  5. Go to the next door (Research Lobby). Immediately right of the entry is a narrow corridor with medkits and shells behind a drum. Pass through the security device. There is a corpse ahead, with shards.
  6. Go through the next door (Research Sector A). Moving to the left: in research office #664 is an aidekit on the console; in #662 find an ammo belt; moving along, the janitor’s corpse is on the floor next to his bucket; skipping the conference room (you can have some warm, flat cola later), go to #668 acquiring rockets, and an aide kit; and in #666 there is an aidekit on the console.
  7. Return to and enter the conference room. Taking the PDA (James Owens) triggers a major fight involving Revenants and Vulgars who want you.
  8. Going back through the entry door (Research Lobby), a Bruiser spawns
  9. Go through the Research Sector B door (Research Sector B), then down the stairs. A cinematic plays as you approach Dr. McNeil’s office. Continuing down the halls (Artifact Research), there is a medkit in Lab B.
  10. At the end of the hall, go through the next door (Utility Closet). There are rockets, and a medkit.
  11. Continue to the next room (Airlock Vestibule). At the foot of the airlock door are shells, and a medkit. Cycle the airlock and enter.
  12. Exiting the bay doors (Phobos Labs Surface), Forgottens swoop down. On the walkway are clips.
  13. Dash over to the platform opposite, and to the left is oxygen.
  14. Reverse direction to continue along the walkway, and to the left is a medkit, armor, and an ammo belt.
  15. Continuing along, a Revenant attacks.
  16. Go up the staircase, to find an oxygen tank. Another Revenant attacks.
  17. Keep ascending up the stairs. At the top, is a door (Pumping Station). There is a health station.
  18. Go forward, coming to two stair sets. Go leading up. There is a medkit on the floor. Press the EXECUTE EMERGENCY SHUTDOWN button on the Central Pump Control access panel.
  19. Go back down the stairs. To one side is a corpse, shells, and a PDA (Seth Killian). This triggers Revenants and Vulgars.
  20. At the walkway’s end, go up the stairs. A door returns you to the outside (Phobos Labs Exterior). Forgottens and a Cacodemon are all over you.
  21. Move down the bridge, rushing to the airlock, inside of which is a corpse.
  22. When the airlock reopens (Airlock Vestibule). Vulgars want to throw you a party.
  23. Go through the next door (Security Core Access). .
  24. There is a dead-end door ahead, and a smaller door to the right that you go through (Upper Corridor 1A). There is a heath station.
  25. Take next door (Commons). If you survive the soldiers, take a break with a cool beverage (one of the soldiers has loose change). Stay awhile and play Martian Buddy Blaster!
  26. At the top of the stairs is a carton with an aidekit behind it. Going through the door (Connecting Corridor 1A) you find an ammo belt, and shards.
  27. Exit back to the lounge, then go down the steps toward the lavatory. (What a drag. The soda went right through you).
  28. Continuing (Lounge Access), Soldiers are waiting for you. There are clips on a crate.
  29. Continuing through the next door (Upper Walkway), where more Soldiers are singing, For He’s A jolly Good Fellow. At the end of the hallway, a PDA (Keith Noordzy) sits atop a crate with shells on the floor.
  30. Going toward the crate, you passed a door to now go through (Storage). There are medkits on the shelves and floor, with shards on floor. (Leave the Sotoxi taffy alone, it’s hurting your teeth.)
  31. Going through the next door (Security Core), there is a key-code access panel (keycode 281). The bridge extends
  32. Cross the bridge, and Soldiers ask for your papers. In the security room, there are cells. Go to the Auxillary Power access panel to press the ACTIVATE LIFT button.
  33. Backtrack to the Commons. Along the way, there are Vulgars in the Upper Walkway. In the alcove of one Vulgar there is a medkit, cells, and shells. There are Vulgars that don’t want you in Lounge Access. And a Revenant with her Vulgar associates who don’t want you in the Commons.
  34. Continue backtracking to Security Core Access, where a Revenant tries to talk sense into you. Go through the door (Security Core South Entry).
  35. This time, the next door now opens for you (Security Core). There are medkits, and armor.
  36. Step onto the lift, then press the ACTIVATE button.
  37. When the lift stops (Security Core West Entry), step through the doors into a small room with a corpse, cells, and a medkit.
  38. Before you is a door to a major conflict with the Hell Hunter Shield. When it’s dead, your artifact is charged with invulnerability.
  39. Backtrack (Security Core West Entry) to the lift (Security Core), activate it and get off (Security Core East Entry) where there is a corpse, clip, and medkit on floor.
  40. Pass through the next door (Research Security Access). A Revenant awaits. There is a corpse, shards, and shells on floor.
  41. Go through the clear glass door, into the office (Security Control). There are cells on the floor, and a corpse. There is a health station. On the console, there is a PDA (David Edens). Press the OPEN LOCKED button of the Research Control panel. This also triggers a bruiser, stomping it’s way down the hall outside the office.
  42. Backtracking out of the office (Research Security Access), and through the next door (Research Lobby). There is a shard at the foot of a crate, and first aide atop an electronics bay.
  43. Pass through the security scanner, then the door (Connecting Corridor 2A). There is a corpse on the floor, and a medkit at the foot of a crate.
  44. Pass the Gallery door, going through the door to its right (Reception) to encounter Revenants. There is a medkit on the floor close to a wall.
  45. Open the transfer bay door, exiting to Phobos Labs: Sector 3.

Leave a comment