25 Caverns Area 1

  1. Exit the elevator (Base1 Materials Transfer). Ahead are shards and an aide kit, triggering trites. Behind the elevator, alongside a girder, there is a hole in the flooring containing armor and grenades.
  2. Go up the stairs behind the elevator. There is an imp.
  3. Proceed to the end of the catwalk. Wraiths spawn. There is an ammo belt on a crate, triggering more wraiths.
  4. Go through the next two doors. An imp spawns. There are cells on a console. There is a health station nearby.
  5. Go through the next door. On the desk is a BFG charge. More wraiths come through the door.
  6. A chaingun soldier is on the other side of the next door (Base1 Junction 1).
  7. Proceed down the hall. Wraiths spawn as you reach the t-junction. To the left are shells.
  8. Go through the door (Base1 Junction 2), and the next one after that (Containment Monitoring).
  9. Straight ahead, head to the room with stairs, an archvile, imps and a wraith spawn. There are shells and adrenaline at the top of the stairs. There is a medkit on the console. Chaingunners attack.
  10. Exit out the door on the opposite side of the room (Base1 Junction 3). An imp attacks as trites spawn. On the platform are clips and armor. Down the stairs is a health station.
  11. Go out the door (Heavy Transfer Lift 1) alongside the health station.
  12. Ahead is the elevator shaft heading down into the caverns but no elevator. Along the catwalk is a Maintenance Access panel displaying a EXTEND ACCESS LADDER button to press, then climb the ladder.
  13. Walk across the top of the building to the scaffolding. Cacodemons spawn.
  14. Jump the scaffolding, then go right and into the office (Heavy Lift Control). There a Cargo Lift Access control with a UNLOCK CARGO LIFT CONTROLs button to press. Up the stairs are shards on the floor, and an aide kit on the console.
  15. Go back down, and through the door (Storage 2D), then use the console to raise the lift. There is another BFG charge waiting for you in a cage, with shells and clips.
  16. Take the lift down (Living Quarters 1A) and turn right. There are cells on the floor. There are shards on the floor alongside the bunkbeds, and rockets on a nightstand, triggering a swarm of trites.
  17. Go through the next door (Heavy Transfer Lift 1).
  18. Walking out, turn left, then press the Call Cargo Lift panel. Imps and a hell knight spawn.
  19. Use the Lift Access Control button, TRANSFER TO CAVERNS LOWER LEVEL (Main Transfer Lift Shaft). At the bottom, a chaingun soldier fires at you.
  20. Moving ahead a hell knight, an archvile, and a cacodemon spawn. On the way, there is a medkit on the ground, a BFG charge at the foot of a girder, a medkit at the foot of a vent pipe nearby the cell, and around the corner armor sits on the ground. Across from the armor, there arre shards on the ground.
  21. With your back to the lift, walk to the left and to the back of the area. Press the OPEN ACCESS HATCH button on the Maintenance Access panel on a girder. The utility ladder slides down alongside the girder. There is armor at the foot of the girder. Opposite the panel, at the foot of another girder, are rockets.
  22. Climb the ladder. A wraith spawns. Behind crates, to one side of the door, are a BFG charge and shells.
  23. On the other side of the door (Environmental Monitoring), are an imp and a wraith. There is a health station near the door.
  24. Take the lift up to be attacked by imps and a trite.
  25. Exit through the door (Sub Chamber 2)to be attacked by cacodemons.
  26. Go around the corner, climb up the ladder and go through the door (Thermal Regulation Pump). A wraith is waiting. There are bullets on the floor.
  27. Climb down the ladder. Along the way, there are shards at the bottom of a ladder. The ladders end at a hole through which you must drop onto moving platforms to finish the descent. At the bottom of the last ladder, is a machinery area. There is a Maintenance Access panel displaying a EXTEND ACCESS LADDER button that extends the access ladder. Alongside the panel, there are shards. There are cells and aide kits behind a brace of pipes. Crouch under the pipes to an area with a scientist. There are shells and a keycard.
  28. Climb back over the pipes, then up the ladder.
  29. Exiting (Sub Chamber 2), there are waiting cacodemons.
  30. Climb back down the ladder to go around the corner through the next door (Environmental Monitoring). There is a wraith.
  31. Use the keycard to go through the security door (B1 Conference Room). There are trites. There is a PDA (Robert Cody) on the table. There is a clip nearby and shards on the floor.
  32. Go through the next door (Sub Chamber 2), going right, ignoring the ladder to the left of the door, encountering imps and wraiths as you make your way along the catwalk.
  33. Go through the next door (B1 Sub Junction 1).
  34. Take the catwalk moving left, then right, turning the corner, to fight a wraith, There is a medkit nearby.
  35. Continue along the catwalk after the corner. There is armor on a crate midway on the catwalk, rockets and shells farther along, and an aide kit on a crate at walkway’s end, where an imp and chaingun soldiers await.
  36. Pass through the red bay door. In the back area, there is an imp. There is a medkit on a crate. clips on another crate with cells behind that crate,  armor on another crate with adrenaline and an ammo belt at its foot.
  37. Near the ladder/panel, chaingun soldiers appear, followed by spawning cacodemons.
  38. Walk over to the ladder/panel. (The panel resets the crane.) Climb the ladder. At the top, use to console to turn it right (the console says “105”), and then extend the crane all the way (the up arrow on the left).
  39. Exit the cabin, and climb the ladder on the other side, then walk down the crane (staying to the right) to the end.
  40. Jump down onto the palette, then jump down onto the catwalk (B2 Material Transfer Lift). There is an imp near the pipes, then a cacodemon spawns. There are cells in one pipe, and shards inside its neighbor pipe. There is an aide kit on top of the pipes.
  41. Go down the catwalk, and around the corner.
  42. Go through the door. An imp attacks. There are grenades on the console.
  43. Go through the next door (B1 Sub Junction 2).
  44. Continue down the hallway, then open up the bay doors (Personnel Transfer Station), and the light will go out. Imps and wraiths spawn, then chaingun soldiers spawn. With your back to the stairs: ahead are shells and clips in a fallen locker with cells behind it, and to the right is an ammo belt and medkit on a crate, with armor behind the crate.
  45. Call the lift, that carries a hellknight to you.
  46. Ride the lift down (Materials Handling). To the right, are exploding barrels behind which are grenades, a clip and a medkit. On the other side of the lift, is armor on a crate
  47. Go down the stairs. Behind some crates are medkits and cells. An archvile spawns with an imp.
  48. Proceed along the walkway. A wraith spawns.
  49. There is an alcove off to the left of the door ahead with an imp in it. There are shards in the alcove.
  50. Go through the door (B2 Material Transfer Lift) to spawn cacodemons with a chaingun soldier.
  51. Cross the broken bridging, then go up the stairs and through the door. There are cells, BFG charges, a clip and armor.
  52. The lift goes to Caverns Area 2.

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