13 Recycling Sector 2

  1. Exiting the transfer bay (Pumpstation1B), go forward, and to the right there is an office door. Alongside the door is supply. In the office, there is a Health Station, and a PDA (Jeffery Moen) on the console. Press the button on the Primary System panel labeled REACTIVATE PRIMARY PUMP SYSTEMS. This starts a cinematic, followed by Imps coming through the office window.
  2. Go through the window. (Oh man! A carton of Sotoxi smokes: Sotoxi—Means Fine Tobacco). Three Imps will attack. Cross the room to the larger of the two pumps. (And you just got some health going, damn! Ride the pump piston to the catwalk above.
  3. Go to and through the door (Hall1B) at the other end of the catwalk. You’re attacked by Imps. Forgottens fly at you.
  4. Go through the next door (Monorail Access), where you get a new mission. In storage locker #003 (keycode 483) are is supply, with more on the floor.
  5. Continue down the hall (Gas Pump 1). There are Imps. As you step forward, Betruger tries to intimidate you. To one side of the door ahead, is a Health Station.
  6. Go through the door (Storagehall1). Defend yourself against a Zombie and an Imp. Two Forgottens might appear on the other side of the storage room door. In the room, there is supply.
  7. Go through the next door (Pipe Maintenance1). An Imp attacks
  8. Going downstairs, a Revenant swaggers toward you.
  9. Continuing down the hall, An alcove opens releasing an Imp. The alcove also harbors rockets and supply.
  10. Following the hall, and around a bend, another alcove barely large enough to hold a fat Zombie opens.
  11. Moving right along, you come to a ‘T’ intersection (Central Pipes Junction). To the right, are a fat Zombie and a Zombie; to the left will come a Revenant. Take your pick.
  12. Here we have another walkaround. To the left, go around, then down steps. Go right, and up steps. To the right, continue around a bend, then around a corner. Moving forward, and Imp attacks.
  13. In either case, you arrive at the bottom of steps ascending to a storage cage. Going up triggers Forgottens. In the cage (Storage Room 1) there is an Imp and supply.
  14. Exit through the door in the corner (Hazardous Room Maintenance), ansd an Imp attacks,
  15. Go through another door (Hazardous Material Control), for a Zombie assault. There is a shelf with supply. There is a Health Station nearby.
  16. Proceed down the walk (Environmental Control). Press the VENT CONTAINMENT CHAMBER button on the Environmental Control panel to vent the hazardous gas. Several Imps and a Zombie attack.
  17. Now backtrack to the now unlocked Hazard door, (Hazard Room Maintenance, Storage Room 1 — attacked by Forgottens—Central Pipe Junction—attacked by a Zombie and a Revenant—then go down the stairs to the right, where an Imp attacks. Look for a heath station behind a chain-link partition
  18. Proceed through door labeled Hazard (Hazardous Material) with a heath station nearby and some meager supply. A Revenant attacks.
  19. Go through the next door (Underground Access Hall1), where Cherubs attack.
  20. Proceed down the hallway finding some the supply and an Imp, and a heath station.
  21. Go through the next door (Lower Levels Access), then up the stairs. Imps attack.
  22. Pass through the next door (Lower Lift Area). Call the lift, and ride it to the bottom, meeting Cherubs.
  23. Go through the doorway, and meet the waiting Cherub.
  24. Ahead is a staircase you must go down (Underground Hazard), and it breaks as you reach the bottom. Underneath it, is supply. There is an alcove around with supply.

FYI: The Mancubus is the most powerful enemy in the game that isn’t a boss. It can take a beating, and packs rocket launchers for hands. There are three. There is a little bit of supply scattered around. Once they are defeated, Cherubs attack, and there could be an Imp.

  1. Go up the ramp along the wall, and take the catwalk to the end to be annoyed by a Cherub. Alongside the door, is an alcove with a Health Station and a rack with supply.
  2. As you pass through the door (Underground/Upper Levels), more Cherubs find you.
  3. Ride the elevator up (Main Environmental Control). Stride quickly along the corridor pressing the CYCLE VENT button on each of three Environmental Control panels to stop the gas leak. A Revenant is annoyed with you. Alongside the elevator, is a rack with supply.
  4. Go up the stairs and through the door (Monorail Access), to find a PDA (Scott Johnson), and supply.
  5. Enter the Monorail access transfer bay to go to the Monorail.

ACQUIRED:
PDAs Jeffery Moen, Scott Johnson CODE 483 WEAPON None



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