9 EnPro Plant

  1. A cinematic sets the stage, then move forward (Walkway To Enpro). There is a container with supply and a Health Station.
  2. There is a door for you to go through (Entrance). Behind a container is supply.
  3. Go down the stairs and they break as you go, then through the Storage door to be attacked by an Imp, and a fat Zombie. There is a meager haul of supply
  4. There is an inactive security bot that activates when you approach it. Follow it through a door (Control 1 to Maintenance 1). Note: During this walk, the bot will engage in a lot of combat but as things get hot you should help out because the bot can be defeated.
  5. Following the Bit, go up a stairway, then through a door (Control 1). There is a Heat Transfer Monitor Station on a console. Press the button labeled BEGIN VALVE ROUTING PROCEDURE. There is a PDA (Paul Raad) and supply on the console. There is supply on the floor. Around the corner, there is a console with supply.
  6. Continue following the waiting bot. An Imp teleports in. On a console (Maintenance 1), there is supply. On a container is supply. There is supply on the floor against a wall. Scout around.

FYI: At one point, you can diverge on a path around a pillar where you find a dead Marine lying before a door with a plasma gun, and supply. You are momentarily safe but all hell is breaking out for the bot. If you touch the gun or kit, Imps will transport in using both the cells and the health defending yourself. Assuming the bot has survived, it will soon go through a door (Power Core Access), folds and turns off. With the door to your back, turn and walk to the left, then to the right (going past a broken lift) for supply.

  1. Retrace your steps back to the inactive bot, continue forward (the bot being to your left), to find a utility ladder to go up.
  2. At the top, go forward to an office door. Entering, a cinematic introduces Forgottens which promptly attack. There is a Security Terminal with a button labeled UNLOCK DOORS RELEASE BRIDGE for you to press. Alongside console is a PDA (poor Teresa Chasar, was she one of the Forgottens you obliterated or is that her lying on the floor?). There is a storage locker #063 (keycode 972). Inside is a plasma gun, and supply.
  3. Exiting the room, a flurry of Forgottens rush to greet you.
  4. Go towards the edge of the platform where there is no railing but there is a door across the way. The bridge extends.
  5. Cross the bridge, then go through the door (Power Core Access Hall), go through the next door (Chamber 1 Upper). Forgottens attack.
  6. Continue down and along the catwalk where more Forgottens attack.
  7. There is door to go through (Storage Hall). There is lots of supply. And enjoy some Sotoxi Taffy—life is short, especially yours.
  8. There is a door for you to go through (Chamber 2) with an Imp on the other side.
  9. Forgottens will attempt to thwart continuing forward, then an Imp and a Maggot teleport in.
  10. Continue forward to be attacked by Imps.
  11. Continuing on, there is supply by one of the consoles on the ramp, and more at the other. A Maggot attacks.
  12. At the ramp’s end, there is a lift to go down (Main Elevator Shaft).
  13. On the ground, at the left console, is supply. They trigger an Imp, followed by another. In the corner where the Imps teleported in, is more supply.
  14. Go through the door at the end of the walkway (Lower Storage Hall) to be attacked by a Wraith and an Imp. Stepping into the large alcove triggers Imps, Imps, Imps. On a shelf is supply.
  15. Exit through the door behind the shelving (Chamber 1 Lower). Cross the bridge, then follow the ramp to a door (Reactor Control Room), and on the other side there is an Imp. There is supply on the ground. On a shelf there is supply and a plasma gun. There is also a Reactor Core Coolant Monitor with a button labeled REPLACE ROD 2 for you to press, followed by a cinematic of Swann and his body guard looking for something.
  16. Exit the room (Chamber 1 Lower). Moving forward triggers a host of Forgottens, and an Imp.
  17. Retracing your steps for an Imp attack.
  18. Go through the door (Lower Storage Hall), and moving forward a Maggot appears and a Wraith teleports in.
  19. Returning to the lift, take it up. Stepping off the lift to head for the consoles, a host of Forgottens teleport in.
  20. Exit through the door (Storage Hall), to another door (Chamber 1 Upper). Follow the ramp and go through a door (Control 2 Hall). There is supply.
  21. Go through the next door (Control 2), and a Maggot and Wraith attack.
  22. Facing the console, go to its left side and meet the Imp awaiting in the dark. In the alcove is supply. In the corner opposite and close to the alcove is supply.
  23. Go down the stairway (Control 2) to the other end of the console, where a Maggots attack.
  24. Walking down the corridor, there is supply that triggers an alcove revealing a Maggot.
  25. Come out of the little corridor going straight ahead, there are stairs and to the right a Maggot awaits in the dark. There is supply under the stairs.
  26. Go up the stairs, and through the door (Plasma Control). A fat Zombie assaults. (Stop and have a snack—they’re very tasty, like bacon.)
  27. There are stairs going up, then down, to a control panel. A fat Zombie assaults at the bottom. On the other side of the railing ahead, and under the pipes in the corner is supply.
  28. Go through the next door (Maintenance 2). An Imp attacks. Under the stairs is supply. (This adventure has a lot of crouching!)
  29. Trot up the stairs, then turn right to more stairs, and a Wraith attacks.
  30. Going forward there is a door to go through (Maintenance 3). A Maggot attacks, followed by Forgottens.
  31. Go down the stairs, and you’re attacked by Imps.
  32. Go down the next stairs, under which is supply. (Have you asked yourself who left all these supplies scattered around?)
  33. There is a Plasma Storage door (keycode 734) on the other side of which (Plasma Storage) is a fat Zombie. There is a rack with scads supply plus a plasma gun—a treasure trove of cells.
  34. Exit the room (Maintenance 3), and down the stairs to the right. There is supply. There is a door nearby to go through (Garage Exit).
  35. Pass through the doorway to see a cinematic a wounded Marine giving you a transmission card. A Wraith attacks. On the floor of the open area, behind a crate, is a PDA (Steve Hammer).
  36. Up the stairs, and enter the airlock to go to Communications Transfer.

ACQUIRED:
PDAs Paul Raad, Teresa Chasar, Steve Hammer CODE 734 WEAPON Plasma Gun



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