2 Mars City Underground

  1. Exiting the elevator (Underground Access), and go to the security guard. He opens a cabinet, giving you access to the armor, pistol and flashlight.
  2. Go through the Underground Junction door.
  3. Follow the catwalk. When you get to the scientist working on the crane controls, you can practice using the crane controls.
  4. Down the stairs and go through the Energy Stabilization door (Maintenance Area C51).
  5. Down the stairs, then towards the next door. A scientist will startle you. Under the stairs you just came down is supply.
  6. Go through the door labeled Convergence Chamber 1.
  7. Pass through to the next door (Energy Stabilization Unit). At the end of the walkway and before you go through the next door, in an alcove to the left, is a PDA (Grant Boston). It opens storage locker #023 (keycode 531) containing supply.
  8. Go through the Convergence Chamber 2 door, and through the next (Energy Processing), then the bigger door (Energy Delivery).
  9. Take the Maint-PD1 Garage door (Maintenance Area PD1), then down the stairs at the end of the catwalk.
  10. Go through the Garage-b2 Access door (Underground Garage), and go down the stairs. Nearby the security officer is supply.
  11. Press the airlock panel button CYCLE AIRLOCK to open the airlock. Go into the airlock, and press the CYCLE AIRLOCK button to close-up the airlock. The door in front of you opens, and before you is the grandeur of the Martian landscape. Cross the bridge to use the other airlock. (FYI: Alongside the first airlock, is adrenalin, oxygen, and a shard. On the bridge, is oxygen.)
  12. Exit the airlock (Old Comm Storage) and turn left. You see supply on the floor..
  13. Go up the stairs to call the elevator, and take it to Communications. Exiting, (Old Comm Engineering), you have completed your current objective.
  14. Proceed up the stairs, follow the walkway, and then follow the sign on the wall, “Main Comm Engineering Access”, and through the door (Old Comm Main). There is the missing scientist. There is a cinematic, after which all hell breaks loose and the game begins. The scientist turns into a Zombie who assaults, followed by a Soldier strike. On the console is the Orbital Communications panel, with an INITIATE MESSAGE DESTINATION SEQUENCE button that you could push. Welcome to Halloween!
  15. Down the stairs, then turn left to the lower console. On the desk is supply.
  16. Back up the stairs returning to the main console, turn left to go through the door (Old Comm Engineering) to be attacked by a Zombie.
  17. Continuing, jump off the ledge to the floor. Call the elevator and ride it down to Surface Access. (Beware gas leaks.)
  18. Exiting (Old Comm Storage), move straight ahead to a shelf. There are boxes to jump on to get the supply.
  19. Go into the airlock. Exiting, cross the bridge, and into the other airlock.
  20. The airlock (Airlock MC-2a) door is damaged but in a moment it opens enough for you to pass through (Underground Garage). A Zombie assaults. There is supply. You will now retrace your steps to Marine Headquarters.
  21. Proceed up the stairs, then go through the door (Maintenance Access PD-1). A Zombie assaults.
  22. Jump up the broken stairs, to continue along the walkway, and then go through the door (Energy Delivery). A Zombie assaults.
  23. Left of the door is a utility ladder to go down with supply lying around.
  24. Climb up the ladder and turn left. Press the Filtration Routing System control panel button, EXTEND SERVICE BRIDGE. The bridge slowly extends.
  25. Cross the bridge to be attacked by a Soldier. In the alcove alongside the door, there is supply.
  26. Go through the door (Energy Processing). A Soldier strikes. There is supply next to the door.
  27. Going down the stairs, triggers a demonic skull to possess a maintenance worker, turning it into a Zombie that assaults you.
  28. Go down the stairs to the console. On the console is a PDA (Frank Delahue). Alongside the desk is a ledge with supply on it. Jump up and take them.
    FYI: If you need supplies, opposite the console is a yellow pipe. Jump up onto and walk up the pipe. At the top, there is supply.
  29. (Getting off the pipe,) Go back up the stairs, open the Processing Unit door by using the control panel alongside it. (There is a ledge above with a scientist running from a Zombie. Kill the Zombie before the scientist dies, and the scientist will thank you and run away.)
  30. Continue down the walkway to be assaulted by a Zombie at the intersection. There is a crate with supply near it.
  31. Go through the next door (EP Aerobic Stabilizer).
  32. Go downstairs. There is supply, a SHOTGUN and shells. Taking the shotgun causes the floor to drop, and Zombies attack. There is supply on the floor, and a utility ladder to climb up.
  33. Go back up the stairs, and through the door (EP Control Unit). Alongside the stairs there is supply.
  34. Go up the stairs, and follow the walkway. At the other end of the walkway, the lights go out and a Zombie assaults.
  35. A Soldier and a Zombie will assault from the stairs whether you climb the stairs or not. Behind the nearby crate is supply.
  36. Alongside the stairs is a small gap between the stairs and the wall. Jump down, and underneath the floor there is supply. Use the utility ladder to climb back up.
  37. Back upstairs, turn left to continue down the walkway to be attacked by Zombies. In the alcove one Zombie came out of, there is supply. Before the next door, there is a shelf with supply. Alongside the door is a Health Station.
  38. Go through the door (EP Aerobic Stabilizer), then turn right to go through the next door (Energy Processing) starting a cinematic introducing you to Imps, whereupon an Imp attacks.
  39. Go through the next door (Energy Processing), and an Imp and a Zombie assault.
  40. Continue downstairs, and at the bottom there is supply on the floor, and more in a broken storage locker. Next, a Zombie and an Imp assault.
  41. Go through the door (Energy Delivery), then turn left to go through another door (Energy Processing). There is a heath station and supply.
  42. Going down the stairs reveals a console with supply on it. An Imp attacks.
  43. Continuing along the walkway, an Imp assails, followed by a Zombie.
  44. Pass through the next door. If you need it, there are two pipes railed-off. Jump down next to the pipes, and underneath the floor there is supply.
  45. (Returning onto the walkway,) Pass through the Convergence Chamber 2 door (Convergence Chamber 2), then another, where you’re attacked by an Imp. There is supply in an alcove to the right. A Soldier strikes.
  46. There’s no point in going down the nearby stairs as you will only be attacked by an Imp. Instead, take the walkway to the Convergence Chamber 1 door (Convergence Chamber 1), passing through it, then around the bend and through the next door (Maintenance Area C51).
  47. As you attempt to climb the next stairs, an Imp attacks.
  48. Go through the next door (Underground Junction).
  49. Attempting to climb up the next set of stairs triggers the crane harness to snap which drops its load onto the stairs.
  50. Continue to the top of the stairs and go towards the Security Office door, and when it opens an Imp might attack.
  51. Pass through the door (Underground Security). There is a Soldier playing possum sprawled across a console There is supply nearby and a Health Station and supply. Press the SECURITY CHECK POINT on the Security Terminal 1 panel to unlock the security checkpoint door.
  52. Exiting triggers a Soldier strike.
  53. Go around the bend to go through the Security Check Point door (Underground Security). Your objective is completed.
  54. Climbing down the stairs triggers an Imp.
  55. Call the elevator. When the doors open, a Soldier comes out.
  56. Go to Mars City.

ACQUIRED:
PDAs Grant Boston, Frank Delahue, CODE 531, WEAPON Shotgun



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