07 Phobos Labs – Sector 1

  1. The transfer arrives at a train station (Monorail Station). At both ends of the platform are utility ladders. Take either one down, under the tram where there is a corpse, and a ROCKET LAUNCHER. Returning to the platform, there is a corpse sitting on a bench with medkits, and bullets. Alongside the stairs are shards on a crate. Halfway up the stairs are corpses, along with shells and a clip.
  2. Enter the door at the top (Connecting Corridor 1A).
  3. Go through the next door (Communications Tower), where soldiers ambush you. The stairway leads to the console area for shells, a clip, and a health station.
  4. Go through the next door (Connecting Corridor 1B). A Vulgar awaits you.
  5. Through the next door (Elevator Access). The elevator doesn’t work but the zombies and Vulgar do. There is a corpse, and medkits by the elevator.
  6. Through the double doors (Teleportation Reception). A Commando Zombie and Vulgars gang-up on you. On the floor, in a corner, are medkits in a case. In an alcove, alongside the Skytram Station door, is a medkit and rockets.
  7. Exit through the door opposite the one you entered (Connecting Corridor 2A). A soldier lashes out at you. To one side of the door, are clips, and aidekit.
  8. Going through the next door (Teleportation Science) multiple Soldiers attack, with zombies. In an alcove alongside your entry door are shards, and grenades. Opposite your entry door, on the platform, behind the industrial equipment is armor that triggers Vulgars. Opposite this area, to one side of the stairs are shells.
  9. The instant you open the next door (Connecting Corridor 2B) a Pinky-Demon attacks you followed by a zombie.
  10. Through the next door takes (Teleportation Chamber), and Commando Zombie and soldiers lash at you. Alongside your entry door are medkits. Opposite the medkits are bullets behind a crate.
  11. Walk down the ramp, past the teleporter, and into the control room. A rocket launcher lies on the floor, and a health station on the wall. Approach the MCS Uplink access panel. Press the TRANSFER THE MCS ACCESS PERMISSION TO CONTROL STATION button to raise another panel. Press the SCAN FOR ACTIVE PADS button, then select Delta Labs. The teleporter fails due to insufficient power, the office door locks, and a Hell Knight teleports onto the pad.
  12. When the Hell Knight leaves the chamber, the office door unlocks. As you attempt to exit the chamber, Revenants and Commandos stall you.
  13. Go up the ramp, then through the door to the left (Teleporter Mechanical). All through this area you are treated to Vulgars, Soldiers, zombies, and a Revenant. As you move along, you come to a T.
  14. Going left, you encounter a Vulgar. Continuing ahead, down the staircase soldiers await. At the bottom, in front of the bay door, is a corpse.
  15. Backtrack up the staircase, turn left, turn left, and left again bring you to a bridgeway. Crossing the bridgeway triggers a Revenant with zombies.
  16. Go down the hall, then through the door (Storage) to be assaulted by zombies and Vulgars. There are shards to one side of the door, and medkits on the shelving.
  17. Go through the double doors (Storage Hallway), and a pinky demon attacks.
  18. Hop down into the ventilation shaft (Subfloor Conduit). A corpse drops at the conduit’s end.
  19. Jump out of the conduit (Utility Closet). There is a health station on the wall, a corpse on the floor with a PDA (Bernard Frisko), an access key around it. On the shelving, are rockets, an ammo belt, and clips.
  20. Go through the door (Storage Hallway).
  21. Take the elevator down (Elevator Access), to find a corpse, and medkits next to it.
  22. Go through the double doors, (Teleportation Reception). That Hell Knight that walked away from you earlier is now walking at you, followed by a Revenant.
  23. Go to the Skytram Station door. Opening the door releases a Revenant.
  24. Inside the station, there is a utility ladder at either end of the platform. Take either of them down. Crawling under the pipes locates a corpse with a PLASMA GUN and cells.
  25. Return to the platform, then enter the skytram. Step up to the Skytram Control panel, pressing the Activate Skytram button. On the way, you will see something you do not want to see.
  26. Once the ride is over, head over to the bay door and exit to Phobos Labs – Sector 2.

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